Running a One Shot Tips
As the creator of the Tabletop RPG One Shot group on Facebook people have come to me about how to run a proper One Shot. Well first of all there is no correct way to have fun. If the One Shot is fun then you did it right. A One Shot is not much different than a normal night of gaming. With a One Shot though you do want to try and give the players a little bit of everything for the game. Let the players do a little RP, Roll some Dice, and test out the various mechanics for the game. The last thing I recommend trying to do is give the players a conclusion at the end.
Let the players RP. Personally at the start of a session I try to let the players feel each other out and RP together. This usually gets at least one of them to step up and lead the path I have noticed. Then the other players tend to follow the lead when it comes to RP and get more comfortable. If you sense that nobody is stepping up and RPing then move the show along. You just might have a group that isn't as RP heavy as another group might be.
Let the players roll some dice. Give the players some random checks or dice rolls related to the game and system. Sometimes the thing to help players come out of their shell is having them roll dice. In some instances it can refocus a player that isn't paying much attention. It can wake the group up and make them start thinking more. Making it related to the system gives the players some insight into how the mechanics work for the game being played too.
Give the players a conclusion. This one I try to do because leaving a cliff hanger on a One Shot can be agonizing for some. In the Tabletop RPG One Shot group many games have led to campaigns because they didn't have a conclusion. This isn't a bad thing at all but if your goal is to run a One Shot then I suggest giving the group a satisfying conclusion.
Hope you enjoyed these tips for running a One Shot. If you are interested in running or playing in a Tabletop RPG One Shot head on over to the Tabletop RPG One Shot group on Facebook and join today. Once you join, there are over 400 members willing to play and run almost anything. Great group of guys over there.